Description
Over the campaign’s nine explosive chapters your characters will:
• Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals.
• Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds.
• Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner.
• Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe.
• Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust.
• Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game.
• Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe.
The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
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