Description
- The GM reads the Adventure Card aloud.
- The Adventurer chooses an Item Card and announces how their character plans to use that Item in the challenge.
- The Adventurer roles their D20 in secret, and then based on how well or poorly they rolled, describes what ACTUALLY happens with enough detail that the GM (Guess Master) can guess their role as close as possible.
- Guess the Roll, Gain the Glory.
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