This Book Includes:
The Adventure Game Engine.
An innovative stunt system that keeps the action cinematic and exciting.
Complete level 1-20 advancement rules for mages, rogues, and warriors, plus specializations for each class such as the arcane warrior, assassin, berserker, force mage, marksman, and spirit warrior.
Advice for both players and Game Masters, plus rules options for creating organizations, narrative mass combat, and rune magic.
Adversaries for your heroes, from the lowly genlock to the mighty Archdemon!
Extensive background information on the nations, peoples, and organizations of the world of Thedas.
Three complete adventures, including a brand new introductory adventure.
A variety of campaign frameworks for GMs to choose from. You can run a campaign during such events as the Fifth Blight, the Mage-Templar War, or the rise of the Inquisition.