Here’s what you’ll find inside this book:
- 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.
- 4 new expansion factions – The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy – for you to add to any campaign.
- Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
- Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.
- 2 new clearings – Heartwood and Sundew Bend – that focus on adventures involving the new expansion factions and their conflicts.